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DRM (Digital Restrictions Management) is a very annoying inconvenience applied to all manner of software, video and audio media. It's allegedly added to thwart piracy, although in practice it does nothing of the kind as we all know. Instead, it just locks honest customers into that company's eco system, for example Apple's so-called "Fairplay" DRM system which locks music to iTunes, killing competition. Thankfully, music is also available DRM-free nowadays on iTunes, of course.
This useless idea has now been applied to physcial furniture as a proof of concept by a group of people who entered the deconstruction.org contest which is all about:
The team made a simple wooden chair that can be sat on just 8 times. The number of sits could have been set to anything, but 8 was chosen so that each member of the team could sit on it precisely once:
Neat.
The chair contains a small sensor and electronics to hold a count of the number of sits left available, which decrements by one whenever a sitter unsits. After the 8th unsit, the circuit melts the glue (blue areas) holding the chair together and it collapses after a few seconds.
The project took 48 hours to complete from construction to final video shooting and the chair was made by Thibault Brevet in collaboration with Gianfranco Baechtold, Laurent Beirnaert, Pierre Bouvier, Raphaël Constantin, Lionel Dalmazzini, Edina Desboeufs, Arthur Desmet and Thomas Grogan.
This is a nice illustration of the rabid anti-consumer nature of DRM, which is applied so liberally by copyright maximalists such as the big movie and sound studios and software companies. Applying DRM to real, physical objects shows just how absurd the whole concept is, so we need to see more examples like this chair.
It also shows just how ungreen the whole DRM concept is as well, for those that are into the whole green notion, since the chair turns into a pile of junk when the DRM kicks in, forcing a would-be customer to buy a new one after a much shorter time than if it were to wear out naturally.
The video can be watched here. Oh and the video can also be download in various formats - all DRM-free, of course.
This useless idea has now been applied to physcial furniture as a proof of concept by a group of people who entered the deconstruction.org contest which is all about:
The Deconstruction is about re-thinking the world as we know it, taking it apart, making a few adjustments, then putting it back together a little awesomer-er. It’s a light-hearted competition/ game, but it’s really more of a large-scale collaboration between friends, teams, and the public. The concept is to make the world a slightly better, more fun, and more interesting place over 48 hours. The event is open to anyone, anywhere, of any age and skill level.
The team made a simple wooden chair that can be sat on just 8 times. The number of sits could have been set to anything, but 8 was chosen so that each member of the team could sit on it precisely once:
The DRM Chair has only a limited number of use before it self-destructs. The number of use was set to 8, so everyone could sit down and enjoy a single time the chair.
Neat.
The chair contains a small sensor and electronics to hold a count of the number of sits left available, which decrements by one whenever a sitter unsits. After the 8th unsit, the circuit melts the glue (blue areas) holding the chair together and it collapses after a few seconds.
The project took 48 hours to complete from construction to final video shooting and the chair was made by Thibault Brevet in collaboration with Gianfranco Baechtold, Laurent Beirnaert, Pierre Bouvier, Raphaël Constantin, Lionel Dalmazzini, Edina Desboeufs, Arthur Desmet and Thomas Grogan.
This is a nice illustration of the rabid anti-consumer nature of DRM, which is applied so liberally by copyright maximalists such as the big movie and sound studios and software companies. Applying DRM to real, physical objects shows just how absurd the whole concept is, so we need to see more examples like this chair.
It also shows just how ungreen the whole DRM concept is as well, for those that are into the whole green notion, since the chair turns into a pile of junk when the DRM kicks in, forcing a would-be customer to buy a new one after a much shorter time than if it were to wear out naturally.
The video can be watched here. Oh and the video can also be download in various formats - all DRM-free, of course.




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4 Comments
Absolutely ridiculous! Self-destructive DRM makes no sense at all in this enviro-concious age. Good video to watch, though. :-)
Well said Werewolf.
What do others think of this statement about DRM?
I think this is a good physical representation. You have to remember DRM is first and formost an anti pirating device. Alot or maybe few people complain of the system lockdown, some complain about the exra steps such as inserting a CD some even complain about the resources or extra software like punk buster etc. However like this chair the end is the same. Like this chair it doesnt matter how much you weigh or how you sit on it. only that you did sit on it. For everything you hate about DRM like the extra steps to start the game the diffirent machine authorizations the extra installed programs that is all annoying but the real criminal act is the last step and that step is where $60 of your money dissapears because the key you used for the game is blocked by the manufacturer servers because you reached your limit.
they are literally TELLING you how many times you can install a game before you are no longer allowed to play it
you PAY for x amount of uses.
you are now renting games.
do you see?
"You have to remember DRM is first and formost an anti pirating device."
Not necessarily. It's pretty ineffective at preventing people copying as every single DRM scheme out there has been cracked, as we all know. Many times it's just there to lock people in to a product. And yes, companies also use it in the misguided belief that it will stop copying.
All it does is screw over legitimate users, however. This is why the only DRM I'll accept are the account-based ones by Steam and Origin, because they're not too restrictive compared to the other methods. If a game has any crap like 5 machine activations etc I don't buy it. End of story. There you go, it was so effective that I never bought it in the first place due to boycotting it.
I agree about the real criminal act part though. This just shows how easy and tempting it is for companies to use it as a means of screwing people out of more money. Thankfully, they can't get away with using this trick too often. Mind you, with Office 365...