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Busting the Myth That File Sharing Harms Sales


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Big Content lies
Big Content routinely cries foul over 'piracy' of their precious content and on that basis, uses its formidable wealth to continue persecuting file sharers - that's ordinary people like you and me - by trying to force extortionate financial settlements or taking them to court and lobbying governments around the world to get draconian anti-consumer laws passed such as three strikes and you're off the internet. Note that Big Content never shows in court or anywhere else, independently verified evidence of the supposed "harm" dealt by file sharing. They always rely on statutory damages and claim that it's impossible to quantify it. So, how do they know how much "damage" is being done, then? Interestingly, looking at their financials, they're always in rude health, even during these rough economic times around the world. This includes, music, movies and especially video games - witness the astounding sales of the latest Call of Duty series breaking all sales records recently. Something doesn't smell right, does it?

Most file sharing studies have shown that file sharing has a neglible effect on sales, good or bad and the ones that show damage to sales tend to be funded by Big Content. However, this latest independent study, entitled "Profit Leak? Pre-Release File Sharing and the Music Industry" by Robert Hammond, Assistant Professor of Economics at North Carolina State University, claims that piracy actually increases sales of music albums. Moreover, Hammond claims that the study is much more accurate than previous ones made, since the sample size is so much larger: 1095 albums from 1075 artists on the largest private BitTorrent tracker dedicated to music. The research focused on albums that were leaked before release and found that on average resulted in 59.6 additional sales, a small, but clearly measurable benefit. Interestingly, the artists to gain the most were the widely known ones, with the little known ones not affected by file sharing at all.

The study can be downloaded here (681KB PDF) or viewed online courtesy of scribd here and the professor's website is here.

Also, ZeroPaid made their own study on file sharing, but they took a different approach. They read through a whole range of studies on this subject and they too came to the conclusion thta file sharing isn't the problem for the recording industry. Interestingly, they explain that they used this range of studies to give them a sense of redundancy to help ensure that what they were saying was reasonably accurate. It's been painfully obvious from the start, that Big Content, fronted by their RIAA/MPAA and other related organizations around the world, are simply motivated by greed and conrol and this whole "losses" argument is a smokescreen used to pass intimidate people and pass draconian laws such as ACTA, in order to maintain that control. These studies really help to bring this out into the open more than ever.

In following the notions of science, we chose to use multiple studies instead of a select few. The reason for this is that we can have a sense of redundancy to make sure that what we were saying was reasonably accurate. If you can have five different ways of measuring a certain economic problem and come to a general consensus of a few basic facts, then you increase your chances of being accurate. Can you test something multiple times and come to the same or very similar conclusions about a question? I think that is a very scientific question and one we more or less used when approaching the issue of file-sharing in this series. Even if there were mistakes along the way on a specific study in this series, the consensus of facts can overcome such issues. In this series, I think we can establish some basic patterns of facts and I don’t think our conclusions about file-sharing are (if they are off to begin with) that far off at all.

Based on my reading of these studies and my years of experience, I think the industry should be focused on making profits, not problems.




2 Comments

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FreedomEclipse
May 20 2012 10:25 PM
always the case.

but youtube is great in this sense that you can 'sample' a lot of music before you buy any of the artists albums, but there are a lot of content that doesnt make it to youtube and even though youtube has a lot from that artist, it might not have tracks from a certain album you are after, Ive downloaded music from torrent sites and music blogs to sample new albums to see if they are worth getting beforehand. Unfortunately I tend to like 'foreign' music thats extremely hard to get in the UK and importing would cost me £30-50 per album depending how rare it is. So i pirate it, but i make sure i try to see the band live at least once if they are touring close to me. to make up for it.

Ive paid £40 to import an album from Japan but it turned out to be utter shit. the album was a 'japan only' release and even though the last 2 albums were just absolute winners, this one wasnt that amazing.

So... preferably. I would like to sample albums before i buy them. so many bands start out totally amazing, then change direction and end up turning into an entirely different band.


I pirate games for the same reason....

back in the day developers used to give you free demo's - now its been relabled as 'beta' and the only way to get in most of the time is pre-ordering the game which in essence means you are paying to demo demo the game which is work in progress and most likely has a tonne of bugs that still need to be ironed out. I dont agree with this. You shouldnt be charged to 'test' a game for the developers who then ask you to report any bugs when your name gets picked out of the hat to test their game. so I pirate it, play it and if its really worth paying for then i will do it.


Not all people do this though. quite a lot of people download games and music purely because its 'free'


If i think something is really worth paying for then i will pay for it.
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All good points there, freedom. I particularly agree with what you say about games companies stopping demos and only allowing you to play the beta if you have already paid for the prerelease - what a con. :rolleyes: The reason they gave for not putting out demos? Too expensive. Yeah, utter BS.

The music industry doesn't like cherry picking the good tracks from the dross that they stuff into albums, do they? Serve the bastards right.
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